Total loan: $4,500
Baltimore, MD, United States / Entertainment
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A loan helped G-Haven to purchase more gaming equipment for our mobile event tour for social esports.
Born and raised in Baltimore City, I learned what it was like to not have access to opportunities. Always an avid gamer, I always wanted a place to go where my friends and I could come together and enjoying our passion for gaming together despite not always having the funds or means to buy the latest and greatest video games. Following a chance meeting with Devante in my first year of college at Penn State, we endeavored to create a place where gamers like us could form friendships and game in the flesh. While putting myself through college I worked at various restaurants and retail positions where I earned restaurant management certifications. One summer a few years ago, Devante and I were anxious about going out for the weekend. He wanted to go the bars in state college while I was content on staying home and playing an RPG in peace. In his disappointment at my reticence an idea was born: Why not bring the bar to people like me who don't enjoy traditional bar scenes? That is when G-Haven was created. G-Haven allows for in person interaction at an establishment built by gamers for gamers that has two primary missions: to build Camaraderie through competition and Dominate the Digital divide. G-Haven hosts events where gamers come together from all walks of life, eat food, play games, and socialize in any setting. We hope to build a restaurant concept that competes with traditional sports bars as the first true Esports Bar and that can expand globally as entities like this exist around the world but seldom are they found in America. We want to utilize our idea of bringing gamers together to help provide initiatives and programming for people who live in places of low technological and economic opportunity, like Baltimore. These programs will teach young people how to code, what professional opportunities they can get in STEM and STEAM fields, and allow them to interact with technology that they might not otherwise have the opportunity to use, like 3D printing, Gaming PCs, and Streaming technologies.